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Zoom Tiny Titans #41 The Fast Issue! 
Overall Score: 8/10 
There is simply no denying the cuteness of theTiny Titans series.  Some may dismiss it as childish, but the jokes are always fun and witty in these overly adorable issues.
Issue #41, The Fast Issue!, came out just in time to poke fun at DC’s Flashpoint event. These mini stories make blatant jokes about the Flash and his speedsters, and it cover jokes for even the most serious Flash fans. Issue #41 opens with Tim and Wally asking Speedy if he’s fast yet, and continues with witty one-liners and quips. Every detail is used in jest, down to the usual descriptive phrases of “boom” or “woosh” being replaced with a well placed “fast” or “run”. The Blue Beetle makes a special appearance in this week’s issue, mistaken as the Blue Cockroach, and there is even a special decoder for the Scarab!
Tiny Titans is always a bundle of fun, and issue #41 is a fun pick up for all you Flash fans out there. Personally, I love these cute issues and how could I say no to a Scarab decoder? 

Tiny Titans #41 The Fast Issue! 

Overall Score: 8/10 

There is simply no denying the cuteness of theTiny Titans series.  Some may dismiss it as childish, but the jokes are always fun and witty in these overly adorable issues.

Issue #41, The Fast Issue!, came out just in time to poke fun at DC’s Flashpoint event. These mini stories make blatant jokes about the Flash and his speedsters, and it cover jokes for even the most serious Flash fans. Issue #41 opens with Tim and Wally asking Speedy if he’s fast yet, and continues with witty one-liners and quips. Every detail is used in jest, down to the usual descriptive phrases of “boom” or “woosh” being replaced with a well placed “fast” or “run”. The Blue Beetle makes a special appearance in this week’s issue, mistaken as the Blue Cockroach, and there is even a special decoder for the Scarab!

Tiny Titans is always a bundle of fun, and issue #41 is a fun pick up for all you Flash fans out there. Personally, I love these cute issues and how could I say no to a Scarab decoder? 

06.24.11 12
Zoom Flashpoint: Deadman and the Flying Graysons #1
Overall score: 7.5/10 

It is a circus act of epic proportions, and the show must always go on.
Deadman, Ragdoll, King Shark, Dr. Fate, and the Grayson Family are all a part of a traveling circus and sideshow. Through this Flashpoint tie-in we are given a brief glance into the circus life and how each of our “key” members handles it. You can choose to be alone, and fearful that in the end no one will be there to catch you. Or you could be part of a team and family, knowing that in the end you will never be allowed to fall. The only glimpses seen of the old world we knew are flashed through Dr. Fate’s helmet…a helmet that some one really wants back. Stuck in central Europe from the war of the Atlanteans and Amazons, the traveling circus is about to get some new unexpected guests.
I never thought there would be a day I missed the old Boston Brand, and after this issue of Deadman and the Flying Graysons there may never be one. After seeing the wonderful evolution of Deadman in Brightest Day, I can honestly say I do not miss the arrogant bastard he used to be. The characterization in this issue was wonderful, but it was blatantly obvious that Deadman’s change through Brightest Day was truly for the better. Deadman and the Flying Graysons #1 was a very well written issue, but it was almost entirely exposition. To some, it may be a nice pause from some of the other high action and violent Flashpoint tie-ins, but it can drag a bit through the middle of the issue. The art doesn’t help with the drag, but it is perfect for the feel of the comic. The art resembles that of an old circus poster while not straying terribly far from the general comic aspects, and I did appreciate the overall stylization of the issue.
Deadman and the Flying Graysons #1 may not have been the highest on my pull list, but it was a fairly good read. It captured that old-time circus feel, while still remaining in the realm of Flashpoint and modern comics. It seemed like a short story of the freaks traveling with the show, and that captured my attention right off the bat. It may not be what you’re expecting, but I did enjoy this issue in the end. 

Flashpoint: Deadman and the Flying Graysons #1

Overall score: 7.5/10 

It is a circus act of epic proportions, and the show must always go on.

Deadman, Ragdoll, King Shark, Dr. Fate, and the Grayson Family are all a part of a traveling circus and sideshow. Through this Flashpoint tie-in we are given a brief glance into the circus life and how each of our “key” members handles it. You can choose to be alone, and fearful that in the end no one will be there to catch you. Or you could be part of a team and family, knowing that in the end you will never be allowed to fall. The only glimpses seen of the old world we knew are flashed through Dr. Fate’s helmet…a helmet that some one really wants back. Stuck in central Europe from the war of the Atlanteans and Amazons, the traveling circus is about to get some new unexpected guests.

I never thought there would be a day I missed the old Boston Brand, and after this issue of Deadman and the Flying Graysons there may never be one. After seeing the wonderful evolution of Deadman in Brightest Day, I can honestly say I do not miss the arrogant bastard he used to be. The characterization in this issue was wonderful, but it was blatantly obvious that Deadman’s change through Brightest Day was truly for the better. Deadman and the Flying Graysons #1 was a very well written issue, but it was almost entirely exposition. To some, it may be a nice pause from some of the other high action and violent Flashpoint tie-ins, but it can drag a bit through the middle of the issue. The art doesn’t help with the drag, but it is perfect for the feel of the comic. The art resembles that of an old circus poster while not straying terribly far from the general comic aspects, and I did appreciate the overall stylization of the issue.

Deadman and the Flying Graysons #1 may not have been the highest on my pull list, but it was a fairly good read. It captured that old-time circus feel, while still remaining in the realm of Flashpoint and modern comics. It seemed like a short story of the freaks traveling with the show, and that captured my attention right off the bat. It may not be what you’re expecting, but I did enjoy this issue in the end. 

06.24.11 4
Zoom Flashpoint: Wonder Woman and the Furies #1 
Overall Score: 9/10 

The marriage of Arthur, King of Atlantis, and Diana, the Amazon Princess, was always destined to fail. A happy union would never be made, and in years to come they would wage a war on one another that would destroy all of Europe and send the world into panic.
As issue #1 begins, this union has yet to unravel and Princess Diana is just a young Amazon blind to the outside world. Seeking adventure and answers to what lies beyond Themyscira, Diana takes a boat and ventures out to sea. As the sun breaks on a tanker out at sea, the young Amazonia princess is breath taken by the outside world. Suddenly, a tentacle emerges from the waves and she is dragged under water by a young hunting kraken. With the help of a young Atlantean, Diana makes it out alive and is brought to safety by her mysterious ally. A few months later, the princess has been returned to her Amazon home and announced the civil union between the Amazons and Atlanteans. As the wedding draws near, the stench of treason hangs in the air. Treachery is a foot, and our suspicions of foul play are only confirmed as the wedding comes to a startling end. An Atlantean spear in an Amazon’s back does not bode well for a union of the two lands. It, quite simply, means war.
I have yet to see Wonder Woman look as beautiful as she does in Wonder Woman and the Furies. The art in this Flashpoint tie-in is absolutely stunning. I was blown away by how beautiful and moving it was. The other worldliness of these cultures is embodied perfectly in Clark’s drawings, and Ruffino truly brings it to life with his use of color. These worlds truly feel like the fantastical place of legends. With Clark’s artwork, the story of Wonder Woman and the Furies is brought to life in a compelling and almost sad way. The writers were able to capture something wonderful and truly twist it into something horrible and heart breaking. I found myself drawn to these characters, and in complete shock and dismay as the story unfolded. It was incredibly well written issue, and the art did nothing but add to the story line.
I truly enjoyed Wonder Woman and the Furies #1, and would highly recommend it to anyone thinking of picking it up. After reading Emperor Aquaman #1 a few weeks ago, I found my heart breaking at the beginning of this issue. It was a brilliant decision to release this one after, and it made the story even more twisted and sad. Wonder Woman and the Furies #1 is an outstanding read, and a must for anyone following the Flashpoint event. 

Flashpoint: Wonder Woman and the Furies #1 

Overall Score: 9/10 

The marriage of Arthur, King of Atlantis, and Diana, the Amazon Princess, was always destined to fail. A happy union would never be made, and in years to come they would wage a war on one another that would destroy all of Europe and send the world into panic.

As issue #1 begins, this union has yet to unravel and Princess Diana is just a young Amazon blind to the outside world. Seeking adventure and answers to what lies beyond Themyscira, Diana takes a boat and ventures out to sea. As the sun breaks on a tanker out at sea, the young Amazonia princess is breath taken by the outside world. Suddenly, a tentacle emerges from the waves and she is dragged under water by a young hunting kraken. With the help of a young Atlantean, Diana makes it out alive and is brought to safety by her mysterious ally. A few months later, the princess has been returned to her Amazon home and announced the civil union between the Amazons and Atlanteans. As the wedding draws near, the stench of treason hangs in the air. Treachery is a foot, and our suspicions of foul play are only confirmed as the wedding comes to a startling end. An Atlantean spear in an Amazon’s back does not bode well for a union of the two lands. It, quite simply, means war.

I have yet to see Wonder Woman look as beautiful as she does in Wonder Woman and the Furies. The art in this Flashpoint tie-in is absolutely stunning. I was blown away by how beautiful and moving it was. The other worldliness of these cultures is embodied perfectly in Clark’s drawings, and Ruffino truly brings it to life with his use of color. These worlds truly feel like the fantastical place of legends. With Clark’s artwork, the story of Wonder Woman and the Furies is brought to life in a compelling and almost sad way. The writers were able to capture something wonderful and truly twist it into something horrible and heart breaking. I found myself drawn to these characters, and in complete shock and dismay as the story unfolded. It was incredibly well written issue, and the art did nothing but add to the story line.

I truly enjoyed Wonder Woman and the Furies #1, and would highly recommend it to anyone thinking of picking it up. After reading Emperor Aquaman #1 a few weeks ago, I found my heart breaking at the beginning of this issue. It was a brilliant decision to release this one after, and it made the story even more twisted and sad. Wonder Woman and the Furies #1 is an outstanding read, and a must for anyone following the Flashpoint event. 

06.24.11 2
Zoom Get ready for a slue of reviews! I’m back! 

Get ready for a slue of reviews! I’m back! 

06.23.11 0
Zoom I’m off on a trip home, and I shall sadly not be posting my reviews for this week until I return on the 23rd. On top of my pull list for next week and up for reviews on the 23rd will be Flashpoint: Wonder Woman and the Furies #1 and Tiny Titans #41. Enjoy your week in comics! 

I’m off on a trip home, and I shall sadly not be posting my reviews for this week until I return on the 23rd. On top of my pull list for next week and up for reviews on the 23rd will be Flashpoint: Wonder Woman and the Furies #1 and Tiny Titans #41. Enjoy your week in comics! 

06.15.11 0
DC has finally announced all 53 books.

The final list of DC’s 53 books is up. No, they didn’t stick to their usual number of 52, which is a bit disappointing. A great deal of controversy has been flooding the DC nation as they announce a new reboot launching in September. There seems to be little rhyme or reason behind the relaunch, and it is safe to say a fair amount of fans, if not the majority, seem very unhappy with it overall. There is an array of changes from character relationships, character’s personalities, costumes, and team ups spanning the reboot that may upset die-hard DC fans. Only time can tell how they will handle this massive continuity change, and we must all wait for the books releases in the fall to truly judge. You can find the complete list here: http://blog.midtowncomics.com/52-new-dc-titles-sept-relaunch/3447/ and don’t forget to leave me your views or drop questions in my ask box for further information.

06.10.11 1
Zoom Birds of Prey #13 
Overall Score: 8/10 

It was a sad day for Birds of Prey fans as Simone’s second run with our beloved team comes to an end. The second part of the Junior story arc comes to close that seems to be begging for a continuation.
We left the Birds trapped in the office high rise of an off the grid crime boss in the dark, with no way out, and Junior on the loose in issue #12. As in most heist situations, the Birds found their plan going terribly wrong. We could only sit and watch as the tragedy unfolded and Junior’s terror was unleashed upon an unsuspecting Black Canary and Dove in issue #13. With only The Question, Renee Montoya, and Huntress able to rescue them the girls and Hawk must fight their way out until back up arrives. Simone’s run ends with an action packed and emotional rescue, and the feeling that one should never cross Oracle’s path when it comes to hurting her beloved Birds of Prey.
Simone did a brilliant job wrapping up the Junior arc in issue #13. It felt uncompleted though, as if this shouldn’t have been her last issue. It was such a masterfully crafted and emotional book, and I was truly disappointed it came to an end on such a cliffhanger. Simone’s character work in this issue is outstanding. Huntress and The Question’s dynamic was wonderful, and the fact that Simone perfectly highlighted each team member in one issue was great. It seems to be very difficult to capture each member in one short comic, but as she has done time and time again Simone achieved it flawlessly. Truly, the only plot issue I had was how easily Junior could shake off Black Canary. Even Dinah was shocked. Olmos’s art appeared to be slightly off and not entirely on par in issue #13. For such an intense story, I found the lack of detail in the art a little odd. There was an overall lack of textures, décor, and definition in the issue. Despite that, Olmos did an amazing job capturing each fight sequence and his cut to Catman frying an egg was hysterical. He may not have captured many details, but the movement of his drawings was outstanding.
Issue #13 was a bittersweet ending overall. The story was wonderful, and will leave you begging for Simone’s return. She brought these characters together and built the team into a family. She was such an integral part of their development that it truly is a sad day to see her pass the team off one last time. Even if you are not a Birds of Prey fan, there is no denying Gail Simone’s ability to create a balanced and perfectly rounded team without leaving a single member behind. The Birds of Prey will surely miss her, but she has left them team in an amazing place for the next writer and issue #13 really proves it. 

Birds of Prey #13 

Overall Score: 8/10 

It was a sad day for Birds of Prey fans as Simone’s second run with our beloved team comes to an end. The second part of the Junior story arc comes to close that seems to be begging for a continuation.

We left the Birds trapped in the office high rise of an off the grid crime boss in the dark, with no way out, and Junior on the loose in issue #12. As in most heist situations, the Birds found their plan going terribly wrong. We could only sit and watch as the tragedy unfolded and Junior’s terror was unleashed upon an unsuspecting Black Canary and Dove in issue #13. With only The Question, Renee Montoya, and Huntress able to rescue them the girls and Hawk must fight their way out until back up arrives. Simone’s run ends with an action packed and emotional rescue, and the feeling that one should never cross Oracle’s path when it comes to hurting her beloved Birds of Prey.

Simone did a brilliant job wrapping up the Junior arc in issue #13. It felt uncompleted though, as if this shouldn’t have been her last issue. It was such a masterfully crafted and emotional book, and I was truly disappointed it came to an end on such a cliffhanger. Simone’s character work in this issue is outstanding. Huntress and The Question’s dynamic was wonderful, and the fact that Simone perfectly highlighted each team member in one issue was great. It seems to be very difficult to capture each member in one short comic, but as she has done time and time again Simone achieved it flawlessly. Truly, the only plot issue I had was how easily Junior could shake off Black Canary. Even Dinah was shocked. Olmos’s art appeared to be slightly off and not entirely on par in issue #13. For such an intense story, I found the lack of detail in the art a little odd. There was an overall lack of textures, décor, and definition in the issue. Despite that, Olmos did an amazing job capturing each fight sequence and his cut to Catman frying an egg was hysterical. He may not have captured many details, but the movement of his drawings was outstanding.

Issue #13 was a bittersweet ending overall. The story was wonderful, and will leave you begging for Simone’s return. She brought these characters together and built the team into a family. She was such an integral part of their development that it truly is a sad day to see her pass the team off one last time. Even if you are not a Birds of Prey fan, there is no denying Gail Simone’s ability to create a balanced and perfectly rounded team without leaving a single member behind. The Birds of Prey will surely miss her, but she has left them team in an amazing place for the next writer and issue #13 really proves it. 

06.10.11 0
Zoom  
Booster Gold #45 (Flashpoint) 
Overall Score: 8/10 

Is it even possible for Booster Gold to stay out of trouble for one minute? If he isn’t getting his tights handed to him by Doomsday he’s mistaken for stealing heiresses away or being another scout of Emperor Aquaman. Trouble has never seemed so close on Booster’s tail as it does in Booster Gold #45.
Booster Gold may still be the hero some of you have never heard of, but he’s one of the few heroes who remembers the world before Flashpoint. Piecing together the events leading up to the world being turned on its head, Booster tries to outrun Doomsday and save the innocent heiress whose bed he conveniently gets thrown into. The twists and turns of issue #45 dive further into the Flashpoint mess and start to bring out questions of who could be behind this catastrophic event. We discover the man behind Doomsday, who could prove to be very upsetting once Booster gets wind of it. A Greek heiress enters the picture that can mysteriously fly and control a green flame of sorts that seems to originate in her hands. Perhaps more JLI members are turning up in Booster Gold’s Flashpoint piece? Either way, the chances of outrunning Doomsday seem quite slim for our time traveling hero. We only hope he can make it to Gotham in time to finish piecing together the events leading up to that light blast from Rip’s fridge.
Issue #45 may not have been the strongest or most compelling Booster GoldI’ve read, but boy was it action packed. There was hardly any breathing room in this issue, making it a very quick read. The pace of the comic perfectly mirrored how rushed Booster Gold was in issue #45, and it did not seem to drag at all. Rapmund did a great job with capturing the new Doomsday, and Booster’s facial expressions were wonderful. I have truly enjoyed the art in these Flashpoint issues, and the cover for issue #45 was beautiful. Booster Gold has made a seamless transition into the Flashpoint universe, and it is very apparent in the subtle change of art.
Issue #45 is yet another wonderful tie in to DC’s big event, and I do recommend you pick it up. I think it will prove to be quiet helpful with the main Flashpoint story, so even if you aren’t a fan of the blue and gold you should pick up Booster Gold #45 and the previous two issues if you missed them.

Booster Gold #45 (Flashpoint) 

Overall Score: 8/10 

Is it even possible for Booster Gold to stay out of trouble for one minute? If he isn’t getting his tights handed to him by Doomsday he’s mistaken for stealing heiresses away or being another scout of Emperor Aquaman. Trouble has never seemed so close on Booster’s tail as it does in Booster Gold #45.

Booster Gold may still be the hero some of you have never heard of, but he’s one of the few heroes who remembers the world before Flashpoint. Piecing together the events leading up to the world being turned on its head, Booster tries to outrun Doomsday and save the innocent heiress whose bed he conveniently gets thrown into. The twists and turns of issue #45 dive further into the Flashpoint mess and start to bring out questions of who could be behind this catastrophic event. We discover the man behind Doomsday, who could prove to be very upsetting once Booster gets wind of it. A Greek heiress enters the picture that can mysteriously fly and control a green flame of sorts that seems to originate in her hands. Perhaps more JLI members are turning up in Booster Gold’s Flashpoint piece? Either way, the chances of outrunning Doomsday seem quite slim for our time traveling hero. We only hope he can make it to Gotham in time to finish piecing together the events leading up to that light blast from Rip’s fridge.

Issue #45 may not have been the strongest or most compelling Booster GoldI’ve read, but boy was it action packed. There was hardly any breathing room in this issue, making it a very quick read. The pace of the comic perfectly mirrored how rushed Booster Gold was in issue #45, and it did not seem to drag at all. Rapmund did a great job with capturing the new Doomsday, and Booster’s facial expressions were wonderful. I have truly enjoyed the art in these Flashpoint issues, and the cover for issue #45 was beautiful. Booster Gold has made a seamless transition into the Flashpoint universe, and it is very apparent in the subtle change of art.

Issue #45 is yet another wonderful tie in to DC’s big event, and I do recommend you pick it up. I think it will prove to be quiet helpful with the main Flashpoint story, so even if you aren’t a fan of the blue and gold you should pick up Booster Gold #45 and the previous two issues if you missed them.

06.09.11 1
Zoom Flashpoint: Frankenstein and the Creatures of the Unknown #1
Overall score: 9.5/10 

I was very pleasantly surprised with this week’s edition to the Flashpoint universe, Frankenstein and the Creatures of the Unknown #1. I suppose when you dive into something with very little expectation it is easy to not be disappointed. Issue #1 was very well done though, and I was very happy with this piece of our Flashpoint puzzle. 
The creation of Dr. Frankenstein is in fact a living, breathing man. His moral sense of justice seems high, and despite his form there is little trace of what you would call a true monster. Working for the United States military, Frankenstein has been sent to help with the war that rages against the German Nazis. To his horror, we discover the government’s new tactical weapon Project M. Dr. Mazursky may have gone in with the best intentions, but Project M’s super soldiers are far from the men and women they once were. Transformed to pray on man’s fears, these soldiers are the very archetypes of horror. The Creature Commandos set out to win the war, and with weighted words Hitler is taken down by Frankenstein. They return to the lab for what seems to be the reversal process of Project M, but are in turn shut down by Dr. Crane and locked away for safekeeping. Flashpoint has occurred, and with a jolt Frankenstein is woken up. They are certainly not in Kansas anymore, and although it is sixty-five years in the future man has learned nothing and is still destroying his world. The creatures find they are nowhere near the horror that is raging on, and leave for Gotham with a shred of hope they can find Slaughter Swamp and reverse the affects of Project M. 
Issue #1 was brilliant. The art threw me off when I began reading, as I found the use of color to be a bit odd. That was not an issue at all as the story unfolded. The art fit the writing style to a tee, and I truly loved the way Roberson captured each creature. Frankenstein and the Creatures of the Unknown could have been incredibly cheesy in the final production of each creature. There seems to be a fine line where these horror archetypes become cheap and laughable. Roberson did a wonderful job of capturing the essence of fear they were intended to embody, and Lemire did a wonderful job matching their personalities as well. Nina came off as sweet and interesting, while Velcoro was down right vile. The story was wonderful, and I am quite curious to see it play out with the conflicts raging in the Flashpoint Universe. 
Frankenstein and the Creatures of the Unknown #1 may have been my favorite off shot as of yet. I was very surprised at how much I enjoyed it, but it truly was an engaging and interesting read. I highly recommend this issue to anyone reading the Flashpoint event, and even to those who simply have a taste for classic horror movie creatures. There is something wonderful with Frankenstein that I have never seen captured before. It was a brilliant issue. 

Flashpoint: Frankenstein and the Creatures of the Unknown #1

Overall score: 9.5/10 

I was very pleasantly surprised with this week’s edition to the Flashpoint universe, Frankenstein and the Creatures of the Unknown #1. I suppose when you dive into something with very little expectation it is easy to not be disappointed. Issue #1 was very well done though, and I was very happy with this piece of our Flashpoint puzzle.

The creation of Dr. Frankenstein is in fact a living, breathing man. His moral sense of justice seems high, and despite his form there is little trace of what you would call a true monster. Working for the United States military, Frankenstein has been sent to help with the war that rages against the German Nazis. To his horror, we discover the government’s new tactical weapon Project M. Dr. Mazursky may have gone in with the best intentions, but Project M’s super soldiers are far from the men and women they once were. Transformed to pray on man’s fears, these soldiers are the very archetypes of horror. The Creature Commandos set out to win the war, and with weighted words Hitler is taken down by Frankenstein. They return to the lab for what seems to be the reversal process of Project M, but are in turn shut down by Dr. Crane and locked away for safekeeping. Flashpoint has occurred, and with a jolt Frankenstein is woken up. They are certainly not in Kansas anymore, and although it is sixty-five years in the future man has learned nothing and is still destroying his world. The creatures find they are nowhere near the horror that is raging on, and leave for Gotham with a shred of hope they can find Slaughter Swamp and reverse the affects of Project M.

Issue #1 was brilliant. The art threw me off when I began reading, as I found the use of color to be a bit odd. That was not an issue at all as the story unfolded. The art fit the writing style to a tee, and I truly loved the way Roberson captured each creature. Frankenstein and the Creatures of the Unknown could have been incredibly cheesy in the final production of each creature. There seems to be a fine line where these horror archetypes become cheap and laughable. Roberson did a wonderful job of capturing the essence of fear they were intended to embody, and Lemire did a wonderful job matching their personalities as well. Nina came off as sweet and interesting, while Velcoro was down right vile. The story was wonderful, and I am quite curious to see it play out with the conflicts raging in the Flashpoint Universe.

Frankenstein and the Creatures of the Unknown #1 may have been my favorite off shot as of yet. I was very surprised at how much I enjoyed it, but it truly was an engaging and interesting read. I highly recommend this issue to anyone reading the Flashpoint event, and even to those who simply have a taste for classic horror movie creatures. There is something wonderful with Frankenstein that I have never seen captured before. It was a brilliant issue. 

06.09.11 0
Zoom We’ll be posting more on the main Bag and Board Review Tumblr about the DC reboot. Check out the main page for what’s in store for the Bat family! 

We’ll be posting more on the main Bag and Board Review Tumblr about the DC reboot. Check out the main page for what’s in store for the Bat family! 

06.06.11 3